Pace is a fast paced parkour tag game where 2 players compete to capture the most checkpoints (holofields). The checkpoints can only be captured by the player that holds the spark. The player that doesn't hold the spark can take it from thier opponent by tagging them. The player who holds the most holofields before time runs out wins the round.

During this project I worked on multiple segments of the game. During the first period of development I mostly worked on animations and a little bit on the environment and UI when needed. During the second development period I mostly worked on Textures and environment art.

The team consisted of the following persons:

Tom Slootbeek: Design

Marlon Sijnesael: Programming

Josien vos: Tech art, Environment art.

Frank Rombouts: Concept art.

Stijn de Koning: Audio design.